The Silent Hunter games have always excelled at this. ![]() My heart's saying no, but my body's telling me yes. I want to mark this game up for giving you a First Officer with an eye-patch. The only thing more horrible than successfully torpedoing four ships and watching them catch fire and sink out in the freezing, inky wetness a thousand miles from anywhere is being on the other side of that coin, in a hunted sub. Which is to say life was basically the worst thing. Riffing off the fact that subs in World War II often acted as independent vessels, Silent Hunter gives you your own ship with your own crew and your own mission, and in simply allowing you to prowl the oceans like some phallic sea monster it ends up providing both incredible freedom and an overwhelmingly atmospheric vision of what life was like for all those sailors in WWII. For anyone who hasn't played them, Silent Hunter games are capable of great things. ![]() Once again a "Sexual tension as men rub past one another in corridors" checkbox is conspicuous by its absence, and once again I ended up with a history-tastic 70 per cent. ![]() Meanwhile the game updates a judgemental "realism" percentage at the bottom of the screen. ![]() As usual for this World War II u-boat sim series, your first task in Silent Hunter 5 is going into the options and filling out a long checkbox questionnaire while the game holds a protractor and set square up to your masculinity.
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